Three new terrain types
- NewBattlemaps have three new terrain types: Trees, Rocks and Pit. The AI DM's forest maps now draw their trees as Trees.
Notable changes to The Dungeon Trainer, newest first. Not every release gets an entry, so the newest features may land here a little after they ship.
Combat gets a shared grid, so everyone at the table can see where everyone stands.
Run a short scene as the Dungeon Master against one AI player, then review how it went with the Coach.
Each of the six generators now has its own public page with a real example result.
Practise the mechanics of play against a practice dummy before they matter at the table, with the dice rolled by the same code as a campaign.
Start a Chronicle and build a story with the AI one Story Beat at a time.
A complete adventure that teaches the play loop as it goes, in the ordinary campaign screen rather than a tutorial mode.
Anyone can create an account. The invitation request and the approval wait are gone.
A plain-language cancellation and refund position, and a fuller account of the services we rely on.
An overworld map fills in as you explore, seven color themes and new appearance controls arrive, profiles gain a full editor, and generated art gets selectable styles and a shareable public gallery, plus a Try again button for the Dungeon Master and a round of mobile fixes.
A friend can now run the game as your Dungeon Master, group chat and a full Messages page arrive, campaigns gain real endings and experience-based leveling, and a public blog lands alongside account security and billing improvements.
A big week for how the game feels at the table, plus friends, chat, and a custom campaign creator.