Practice the 5E rules before they matter
Training Grounds runs short drills for the rolls you make most, against a practice dummy, with every die rolled by the same code a campaign uses.

Learn the rolls by making them
Four drills
Ability checks, saving throws, advantage and disadvantage, and attacks and damage. Each is a few short steps.
Practise with your own character
Start a drill from a character's page and it runs against a copy, so the character you saved keeps its hit points, resources and experience as they were.
The same engine as play
Every die is rolled by the same code a campaign uses, and each roll is shown the way it is shown in a campaign.
No AI calls
Drills make no AI calls, so they draw on no daily allowance and cost no credits. They are included on every plan, the free one too.
Three steps to the table
Create your free table
Make an account in a minute. No card required.
Open Training Grounds
Find it in the Coach, or start a drill from one of your characters.
Run a drill
Make each roll as the drill asks, and see the result the way a campaign shows it.
Before you sit down
Do drills use my allowance?
No. Training Grounds drills make no AI calls, so they draw on no daily allowance and cost no credits. They are included on every plan, the free one too.
Will a drill change my character?
No. A drill runs against a copy, so the character you saved keeps its hit points, resources and experience as they were.
Which rules does it use?
The same engine as campaign play, which follows the System Reference Document 5.2, the open fifth-edition-compatible ruleset.
Find the table that fits
Make the next roll a familiar one.
Create your free table and run your first drill.